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Hello! 

I am Kumina, a sound designer, musician, and composer. My work focuses on game audio, music, and sound design.
I believe every project deserves a unique sonic identity that resonates with its audience. By combining creativity with technical expertise, I help transform ideas into compelling audio experiences. I look forward to helping you to bring your artistic vision to life.

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๐ŸŽ„I made Hour of Code sound effects as a Christmas theme, with Santa's voice, reindeer, bells, etc.

๐ŸŽ„Come with a footstep system with RTPC.

โ€‹๐ŸŽ„Pick your choice of a 2D ambience or three 3D ambiences according to the interiors. Room 1: Santa's home. Room 2: A child's bedroom. Room 3: A musical box castle. 

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๐ŸšขAn environmental ambience piece imagining the soundscape of a city at night in the year 2077. 

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This is a sonic narrative inspired by a visual artwork created by an OCAD University student.

I imagine that bacteria might still recognize some sounds we hear. Yet perhaps they experience those sounds in an entirely different way. Maybe their world consists only of fragments of sound, as if everything has been cropped or filtered into sharp, high-frequency textures, or perhaps every sound they encounter is interpreted as language, music, or an urgent signal. Or perhaps the entire world is perceived as a constant, overwhelming threat. 

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This is a sound design piece created for a space battle scenario. Using Helm and Vital, I designed a collection of synthesized sci-fi sound effects, including weapon fire, shields, power-ups, damage impacts, and defensive abilities. The accompanying visuals were generated with AI, allowing the focus to remain on the sonic experience and the design of the interactive soundscape.

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๐Ÿ This is a 2D and 3D ambience design of a hotel lobby with three different types of footsteps and materials. 3D ambiences are: outside/entrance, restaurant, and elevator.

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Two modes: full auto and one-shot, mimic a machine gun and a pistol, but put them in one gun

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Life is full of strength and vitality. The heart beats, blood flows until the moment of death. Listen to this piece and immerse yourself in the energy and presence of life.โ˜ ๏ธ๐Ÿ”ฅ

This piece is made in Dolby Atmos 7.1.2 internal to Pro Tools. As a surround sound piece, I gave this piece 4 elements and let them dance in the sonic field. The four test tones are: grey noise, sweep 20-20khz, basic sine wave, and a headphonesweep20Hz-10kHz.

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A dream come true—I finally built a real-time waveform drawing system in Pure Data. Mix it with sine, triangle, and square waves to create additive synthesis. I believe this generative patch really has creative potential.

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Trying to create a tinnitus effect. Credit to 'Children of Men'.

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Sound design and scoring for a short film 4/4.

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I did the dialogue editing, sound design, mixing, and post production.

© 2026 by Kumina Kills. Powered and secured by Wix

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